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AI Insights · Timothy · January 2023

Top 5 Basketball Games' Performance in Middle East Q4 2022

Discover the performance trends of the top 5 basketball games on a unified platform in the Middle East during Q4 2022, including downloads, revenue, and active users.

Top 5 Basketball Games' Performance in Middle East Q4 2022

The fourth quarter of 2022 saw varied performance trends for the top 5 basketball games in the Middle East on a unified platform. Here's a closer look at the weekly downloads, revenue, and active users for each game.

NBA 2K Mobile Basketball Game from 2K showed a mixed trend in weekly revenue, peaking at around $3.6K in the first week of October before experiencing fluctuations and ending the quarter with $2.3K in the last week of December. Weekly downloads were relatively stable, ranging from 2.4K to 5.5K, with a noticeable peak early in October. Active users saw a slight decline from around 14.6K to 14.2K by the end of the quarter.

Basketball Stars™: Multiplayer by Miniclip.com had a steady increase in weekly downloads, starting at approximately 6.6K in late September and rising to 9.4K by the end of December. Weekly revenue showed moderate growth, with a notable peak of $2K in the last week of December. The game maintained a strong base of active users, increasing from around 31.2K to 35.2K over the quarter.

Basketball Arena - Sports Game by MASOMO LIMITED saw an upward trend in weekly downloads, peaking at about 7.2K at the end of November. Revenue also showed growth, reaching $1.4K in the same period. Active users increased from about 15.6K to 22.4K by early November but saw a slight decline towards the end of the quarter, finishing at around 18.4K.

Mini Basketball, another title from Miniclip.com, had fluctuating weekly downloads, with a peak of 6.3K mid-October and a decrease to around 3.3K by the end of December. Revenue trends were relatively stable, hovering around $1K throughout the quarter. Active users saw a slight decline from about 6.6K to 6.5K.

NBA LIVE Mobile Basketball from Electronic Arts experienced consistent weekly downloads, ranging from 2.2K to 4.3K. Revenue showed some variation, peaking at approximately $1.2K in early October and ending the quarter at $918. Active users remained strong, starting at around 44.8K and finishing at 38.2K.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023